Images of Glory

Day 2: After
Darth_Stewie revamps some areas in Ugnaut Week Day 2.
Czerka Facility
Darth Alran's lovingly detailed MP level is being finished off by Darth_Stewie.
Green
I like it.

More images...

[Logo by Rieekan: http://www.gameshack.net/]

Goto The Admiral's Command Chamber

Announcements
3D Acceleration Fix for JK and MotS

Having trouble running JK or MotS with 3D Acceleration enabled? Then, try this fix. (The fix should work for BOTH ATI AND Nvidia cards, and if it works, then you won't need to use old drivers). Simply put the ddraw.dll (downloadable zip file) in the folder with your JK.EXE or JKM.EXE file and start JK or MotS normally.

DON'T FORGET TO ENABLE 3D ACCELERATION IN THE SETUP > DISPLAY MENU!

Stop your grinnin' and drop your linen!

Well I've decided on an open casting call. I know I have a few people interested in voicing some roles for me, but still a few short of a full deck.
Check out the forum post for more details.

Another project?

Well, yeah, just that I have always had a fascination with objects following tracks (rollercoasters?). True that the original TF2's payload is probably run on "frames", but I thought I'd try something more dynamic here, and to my surprise I managed to keep it in sync (at least between 2 players).

There is one small problem I need help sorting out. How to properly end the level? You can see my forum post regarding the details. As for a release, well, the fullness of time will tell. A dev to...

Signs of life.

Work on this project has not ceased. Workin on the story and script go smoothly.
New models to compliment also progress nicely.
2 New variations of the xeno's are done, the "Drone" or "Lurker" as featured in Alien, and the "Warrior" as featured in Aliens.
Also new models fo the eggs, face huggers, and a semi-static Queen model are underway.

Models for the Marines will include a static APC, and cutscene specific Dropship model as well as adding variations to the existing Marines models....

After spending 5 hours optimizing all of my scripts to prevent sound channel overflowing, and basically tweaking every one of the 92 cogs that I currently have, ZED decided to crash during a save and forget every single cog I had in the level. I have a backup, but I basically lost an entire day of work.

At least the rewrites I actually made to the cog files survived the corruption. On a hilarious note, when I loaded up the GOB it immediately started HOMming and playing the alarm sound, whi...

Beta Version Released

I've released a new version of CTF-NSLT, so if you downloaded the previous version, please grab the new one. I fixed a few issues that were bothering me, thanks to Edward & Purity (see the readme for details), & I'm looking forward to getting feedback from the community before I release the final version (it'll mostly be aesthetic improvements, such as 16-bit textures, lighting, etc.), but I'm certainly open to gameplay suggestions. I'm hoping to complete this project soon & to move on to con...

New JK Review

Watch my review of the TACC level, "Dark Emperor II" here:

https://www.youtube.com/watch?v=_yUdfsy90xo

Yes, Edward. You guessed right.

Alpha Version Released

I have decided to release an alpha version of CTF-NSLT (Nar Shaddaa Loading Terminal converted to Capture the Flag) for the community to toy with. However, my reasons aren't entirely selfless--I'm hoping that you folks can verify that my team counter board is functioning correctly (one, that it functions, & two, that the surface doesn't need to be flipped &/or rotated). Also, the map is functional (minus the bugs noted in the readme), though a bit ugly (lighting not done, 8-bit textures, etc....

Whistley Voice Acting

Something fun for y'all at the moment:

https://www.youtube.com/watch?v=ecfzidVt2oY

I'm sorry.

:siht yojne syug uoy sepoh abbogabbiG 'lo dooG !lla dna eno ,yaD slooF lirpA yppaH

https://www.youtube.com/watch?v=_xFo1cDT0y8

New Release

Ladies and Gnetlemen, or rather just gentlemen, please enjoy my newest SP release for JK.

MFOK8 Remaster/Redo

While i am working on the DF2 mod over at the JKhub.org i have been thinking about going back and at least redoing a lot of the first level. Improving the visuals, making it longer, fixing some of the bugs, etc. And i may end up going through with it.

Quick Links