Images of Glory
McLaren F1, WIP
Just uploaded a new video showing a still unfinished McLaren F1 driving through the also unfinished city. You can also see the new camera style I'm trying to create so it feels more like a racing game.
There are clearly some issues there, such as the lack of car interior (which I'm still working on) and a few odd physics stuff.
As for the city, there's nothing except for some really blocky buildings in some really blocky streets with really repetitive texturing. Other than that, there a...
Lazarus ... not quite
The last work I did on this was trying to make some cutscenes to explain what is happening in the story. After making 2 of them I decided they were clunky, and because you have to go through them each time you restart the level, they were redundant and awful. I thought about making some SMKs and got as far as making a few voice ones, and didn't like that either. I was sort of stuck and then many other things became more interesting, and the Forbidden Path was forgotten. I got an email asking ...
I need feedback
The news post below this one showcases what I have accomplished so far, swinging and blocking between the player and bot. I'm my own worst critic and after a month of hard work... I think it's clunky looking. What are other peoples thoughts on it? I have some thoughts but I'd love to hear from others.
Be bluntly honest, forget I'm Mr Cog himself, lol.
Major Milestone: Private Alpha
It's been a long road, but I finally have an alpha that can be played from beginning to end.
One of the puzzles is not included, and some other aspects and conversations have been shortened, but this is a great opportunity to get feedback on the concept and find more bugs.
This is an adventure game mod, so a lot of the fun is in solving the puzzles for the first time. I've decided not to release this alpha broadly. But I will have more to share in the way of screenshots and videos soon....
Custom HUD help?
Does anybody around here know if there's anything important I should consider when creating a custom HUD? I've created the appropriate images and converted the first bitmap to a 16-bit BM. Unfortunately when I test it, it messes up all of the colors, turning the background transparency pink into red. Also, how does creating the numbers/text work and are there other files needed to control image alignment? Many thanks to whoever can help!
Help Needed... sort of.
I'm trying to create a (really) large city level for the JKGR campaign, but unfortunately, I have very little experience in proper level design. I have the map sketch, but I'm not going anywhere until I learn how to make proper curves. Does anyone know any good tutorial or technique for efficiently drawing good curves in open air areas in JED/ZED/NJED?
I've tried a couple Massassi tutorials on crafting curved pipes, but I'm not sure that's what I'm looking for...
So, can anyone give me ...
Apparently I made a tutorial on how to plaster custom text all over the screen using a library of sprites. See this forum post
The Valley of the Shadow of Bugs
I hit a speedbump today when JK began behaving in bizarre ways. Animations would begin playing at random, MoveToFrame() would freeze, cog verbs would do nothing, etc.
I think I have hit a max limit of variables defined in a cog. Worst case scenario, I will hard code some stuff and/or use Heaps. Before I try that, I am going to try to break some of my mega cogs down into smaller ones that communicate via SendTrigger(). SendMessage() messages are not received by "later" cogs; e.g. cog 11 and...
So, I just uploaded two new videos to Youtube, the first of them shows JKGR gameplay - more specifically, me as an Enforcer dueling an Executioner AI on a test level.
The other one shows more progress on cars. New features include spinning wheels, functional brake lights and enhanced camera movement and car model. The camera angle, however, is just to give a better view of wheel movement.
Live by the... GoT?
So I've just started watching Game of Thrones, and its setting progress back. :(
On the upside, now that I have the right to left swinging keyframes done, the remainder are only a matter of having them open in one pjedi, while making the opposite one in another pjedi. I've also made sure to animate them so that all I have to do for swing animations being blocked, is to shorten the number of frames in pjedi to the mid point where it'd be blocked. So those won't take but a few minutes to mak...
Another day, another keyframe
This one I'm actually quite impressed with. I thought swinging from bottom to top was going to look funky, but after taking a look at the 'move backwards Fire 1' keyframes from JK, I had the inspiration I needed to proceed with the task at hand.
Buy via Steam