Jedi Knight and Mysteries of the Sith Editing
Images of Glory
Facing Worlds CTF V1.8
I've made some major gameplay and aesthetic changes to the Facing Worlds map, and I'm pretty sure you guys will love them. You can pick up the newest (and most likely last) version of this map in the downloads.
Now that everything works perfectly and exactly how I like, I am never touching this stupid thing again. I think I know how it feels to be Edward after this. Enjoy!
Co-op Test Level
I've uploaded what I have so far for the first mission. Most everything seems to be working the way I had hoped, but I'm having trouble with the end of the level.
Currently the last boss drops a key that I want to open the final door. However, the door will only be locked for the host, and it seems anyone else can just open it without the key.
As for strategy, there are 3 checkpoint buttons along the way if you die. The last boss is a big room with a kell dragon boss and 6 adds that wil...
So... How many of you who played level 16 of Jedi Knight called "The Falling Ship" and had the funny idea of what if the ship was actually spinning around as it fell? And how many wondered why no one has tried to do such a thing? Well, now I know why...
I decided to try this out by turning the level into a 3DO, then having it rotate around 2 axis. The result is that you fall through the archi.
There are no doors, nor are any of the switches activateable, or anything else. Just yo...
Now that I've figured out how to get the ai-sync working with JKEdit, I figure it's time to try to make a few maps. The current goal is to make a three-level episode using the same basic model.
Each level begins in a gearing up/hub area next to three locked doors. Behind them are teleport points that can take you to various checkpoints you unlock throughout the level.
From there, you'll just go through and blast the bad guys, with each level leading up to a final boss.
Facing Worlds CTF V1.7
Well, this took a long time to upload. I'm not sure if this is a bug with the Hub itself, but hopefully someone will be aware of it.
Anyways, here is Facing Worlds CTF as complete as can be. A brand new, shiny version for you all to enjoy. Thanx a lot to Edward for helping me through this nightmare!
Hopefully I'll never have to touch this again. Remember to let me know of any bugs, though. Maybe someone can play a match on the IRC with this? Enjoy!
New CTF Level
I have been working on a Sulon themed CTF map and its nearing completion. I still have the cogging to do and some more parts to the level to add.
But at the JK IRC on we may be publicly testing this level and playing around with it. BE SURE TO CHECK BACK IN FOR LATEST VERSION OF LEVEL.
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