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I converted my MOTS SP (formally known as House Cave) to JK SP for the Massassi Level Contest 2012.
Song listened to while editing.
http://grooveshark.com/s/Sundome/4d37Uz?src=5
Words of encouragement have not been well received on the Massassi spectrum through IRC with the current owner of Massassi - CoolMatty.
I feel old owner of Massassi Brian would not have handled it in this way.
Here are some excerpts of our little chat. Such a buzz kill.
This will not make me stop doing what I love most.
PedHead: there are players all over the world. I find so many asking questions on where to play MP again.
CoolMatty: oh no, not this again PedHead
PedHead: there is no centralized center for gamers, which is what jk/mots needs
CoolMatty: needs = needed 8 years ago
CoolMatty: *10
PedHead: I don't know what it is, but Brian would have my back. Whereas now it's like every idea I bring to the table these days massassi shuts down.
CoolMatty: massassi was easily one of the largest JK communities, period. and we're almost completely dead. many members haven't even PLAYED jk
CoolMatty: it's not like we're going to ban you for trying, it's just depressing
PedHead: umm. I beg to differ. I still believe there are people out there that still want to play a MP game or two.
ATTEMPTS OF DREAM CRUSHING
PedHead: I have nothing against you. What I don't like is that you challenge, or put down anything that is not Massassi. Being a small community in itself, most would expect encouragement. I hope that you might consider in helping out my new website Valley of the Jedi as a place for MP gaming.
CoolMatty: but I don't
CoolMatty: you're literally the first person to come up with anything in years
CoolMatty: and it's just a knockoff of ipboard
PedHead: which doesn't exist anymore.
CoolMatty: right
CoolMatty: because it wasn't even being used
CoolMatty: I just don't understand why you'd want to make something that (almost) no one will use
CoolMatty: because at best, it solves a problem that no one is saying they have problems with: finding servers. no one looks for servers because there aren't any. if anyone ever wants to play something, they plan ahead of time. this isn't something your concept is going to revolutionize, it's just a different place of doing that. thing is, that happens so incredibly rarely
CoolMatty: that writing a specific website to handle it isn't sensible
CoolMatty: and if you manage to attract the wrong crowd (such as the ye olde #jk crew), it will literally kill off any traffic it WOULD get
PedHead: stop. I have found many people trying to find others to play jk with. Me being one of them.
PedHead: rather than be closely connected through an IRC, I figure make it connected through a website and social media.
CoolMatty: "social media"
CoolMatty: you and I both know you're delusional about the number of people you expect to use this
CoolMatty: your 3-5 number was probably the most accurate. and that's not even a consistent number
PedHead: It's not delusional. There is Europe. There are folks who once played JK and decide to organize a game again.
CoolMatty: yes
PedHead: what is wrong with giving them a place again. Enough followers on Twitter, twitter will notify phones that a new game is posted.
CoolMatty: and that's happened at massassi
CoolMatty: once
PedHead: everytime someone posts a new game, it will update the valley of the jedi twitter account with a date and time. There is nothing else that does it.
CoolMatty: I don't know what makes you think every single one of them is going to commit to playing games at the same time from different parts of the world to come together
PedHead: so why not create it?
CoolMatty: because some of us don't feel like wasting 24 hours for a project that literally /will not be used/
CoolMatty: I'm not exaggerating or making shit up
CoolMatty: I put my money where my mouth is
CoolMatty: so prove me wrong already
I have nothing to prove. I will still proceed.
There seems to be an all around disconnect with JK/MOTS MP gamers knowing where to post MP games. The Steam community hasn't solved this, so this is why I am building a classic JK/MOTS ip board.
After these recent years, I have not yet found a coordinated resource for playing JK/MOTS MP.
PROBLEMS.
1. Those who own JK/Mots may not necessarily use Steam.
2. No centralized place of posting dedicated servers for MP gameplay besides forums and users trying to find these forum posts. One searching only finds a dedicated server that is no longer existent from 2010.
3. Build a central place for JK/MOTS only for MP play. Steam shows users who own JK/MOTS online, but never notifies you when one is willing to play unless that person remembers to message you.
4. A few refer to the IRC channels for MP, yet I have found more chatting and less playing.
SOLUTIONS.
1. Ability to post a future JK/MOTS MP game date 2 weeks in advanced.
2. Posted games only last for a day and no longer display. Games dated up to 2 weeks in the future will display.
3. Twitter or Facebook feeds post notifications once an MP game is posted. You can enable these notifications to be sent to your email or cellphone.
4. Currently integrating OpenID so you can sign on and post using your steam account instead of doing a normal website registration.
5. Steam group created titled to further community involvement in JK/MOTS gaming.
FUTURE
A dedicated server setup for consistent JK/MOTS play all the time.
Finally finished the stairs. Much surface merging to avoid many adjoins and bad framerate. Now having fun with canyon slope architecture.
I've been self employed since last September and working from home. I've been having some nostalgia of the df:jk days after playing newer FPS games. So many great levels released with this game.
I'm running a Mac Mini with a Windows XP emulator using VMware Fusion for editing and running JK/MOTS.
The last project I released on Massassi was the Jedi's Country Club on 07/23/2001.
Decided to open up ZED. Brushing up on editing skills. Surprisingly I've learned some new things after a decade has past. In many ways it's like riding a bike. I'll post some screenshots in JED.
Much work to be done architecture. I've been taking a different approach with my level editing in working at all angles. To me it gives a more natural life to a level. Typically most levels you see are built on perpendicular angles (most buildings and hallwys are built this way).
Anyone know of great resources in grabbing canyon textures. Similar to JK Baron's Head - Adobe looking with canyon walls, and sand ground.
