Quite literally I was bored at work, trying to figure out the best way to create this level.
I started thinking bark castle, sort of a red and black motif.
Then I started thinking more about movies like "The Crow" and such, for a more gothic influence and I included the Cathederal hall.
As the level progresses I'll add more.
Hello JK Hubbers!
Vote me for "People's Nerd" for King of the Nerds Season 2!
143 to be exact. And thats just for LBP1 covered so far.
So Apparently LBP has around 250+ textures! Who knew!
Presently I'm at 25. Yes I'm working on converting the textures for use in the MOD!
Let the SackTimes roll!!!
Let the joys of the Sackpeople over take you!
No but seriouslt, do I take it seriously?
Uh . . . no.
Dont believe me? Check out my video rant!
And no I dont mean DareDevil.
And sorry I dont mean Daisy Duke either (though she may be preferable??)
I mean Happy birthday to the one and only Darth Dan!!
How does it feel to be another year older?
Another reminder that you are one of the only members I've met who saw both the Original Trilogy and the New Trilogy when they first came out?? :-P
Happy BDAY Dan
"December 7th, 1941. A date which will live in infamy, the United States was suddenly and deliberatly attacked by Naval and Air Forces of the Empire of Japan"
Few are alive today that heard those words first hand. But 71 years after they were said, we as a nation still remember that day.
So please lets have a silent moment for the service men and women who lost their lives that day.
We salute you.
So the idea has been skitterig in my head for months. And since Edward has been kind enough to more or less teach me "puppet jedi" I've begun to put ideas in motion.
I'm sure you recognise the beasties.
I'm slowly reworking animations, I say slowly because each one takes roughly an hour to perfect.
The original were based around the kyle movements. I needed them to be more animalistic, predatory. More importantly more terrifying.
While it seems strange to post this on the JK Hub mainpage, I'm sure many of you will see the significance.
The worlds first Nuclear powered Aircraft Carrier, U.S.S Enterprise (CVN-65) has been decommisioned.
Not only was it the first Nuclear powered vessel, it was also the longest vessel in the worldat the time. at an impressive 1,100 feet.
The CVN-65 had served for 51 years, and had survived through 25 deployments, throught out the Cuban missile crisis, Vietnam, the Gulf wars, and more recently Operation Enduring Freedom.
Fortunatly the name of Enterpise will not go into the hallowed halls of history, infact the next CVN vessel to be constructed, CVN-80 will be the ninth ship to bear the name Enterpise.
I salute the men and women of the "Big E" as well as those sailors who will take the mantel as the torch is passed.
AM2 Matthew Weekley
(2nd Class Petty Officer, USN)
Wishing you a wonderful Turkey Day!!
Well everyone, due to some unforseen issues last week, the first episode of JKHub:Trivia will be held tonight at 6pm EST. Also check the forum for the first of many Hub questions too.
I'm thinking of hosting a weekly trivia challenge for the HUB on Skype. Depending on participation of course.
Each "episode" will be recorded and placed on youtube for future viewing, so in essence it will be kind of like "Jeopardy" or "Lets Ask America"
I'm hoping to have the first challenge tommorow and hopefully it will re-occur Saturdays at 6pm Eastern Standard.
Been tweaking away at a new deathmatch style map.
One part Deathstar, One part Bespin Mining Facility, mixed with 2 parts Imperial bad-ass-ary!!
so far it is a medium sized level ideally suited for firefights of 4 t0 8 people with room for saber duels.
Once finished it will mark the first of my new wave design of deathmatch levels.
Hope ya'll enjoy.
Children of all ages!
Welcome to the Darkness!!!
Darkseeker: Enter the Darkness V1.0.1 is now available in the downloads section.
Dont forget to adjust your monitor brightness as suggested by the second screenshot.
Happy Halloween everyone.
DarkSeeker should be released today. There is a minor bug with the launcher system that we are attempting to work out.
Happy Haunting everyone!!
Well for the longest time, this project ran under the working name "Jedi Knight: Commando". However after doing some research, and sketching out ideas, I have come to the decision that it will revolve around a single trooper and the elite 501st Clone Legion.
Let the Clone Wars begin.
HAPPY BIRTHDAY OGEL45!!!!!!
As October begins, and Halloween draws near, I've realized my own personal horrors grow in intensity.
Will then mean a whole new level of terror for you? We shall see. . .
. . . Have you yet prepared yourself for the darkness??
Contest deadline 30SEPT2012
Today is yet again another sad anniversary.
11 years ago, the United Staes as we know it changed because of the actions of a few radicals.
In many ways the attacks on the world trade center, the pentagon, and the plane which crashed while en route to the white house, were far worse then any tragedy we've faced before.
Now a moment of silence for those who lost their lives, and for those who are fighting to ensure our freedom.
You shall not be forgotten.
(PO2 Matthew Weekley, USN)
I thought I was done but I guess not...
The Mercenary, PT6!
Can the level even be finished Dan?
Enjoy part 5. I think.
Part 4 brings suprises and frustration!
Part 3!! Gah!!
More fun and frustration in Part 2
Watch it here:
Well with my two friends Gibbagobba and Darth Stewie making playthroughs I too have decided to have some fun with it. So please feel free to suggest some for me ^.^
I've been rewatching some of gibbagobbas playthroughs and a few thoughts have been running through my head.
Should I stick to mainly making MP levels?
Once PotF, Nevar Orez, and Darkseeker are finished should I retire myself to the realm of deathmatch and ctf themed levels?
It takes me only a few hours, a day at most to turn out a good DM level. PotF has taken a few YEARS to get to this point. . .
What do you guys think??
Watch it here.
(YOUTUBE compression SUCKS!!!)
Well another day another . . . tutorial?
Learn how to create sectors and then connect them using adjoins.
In response to Gibbagobba's JKEdit tutorials I offer the other side of the coin, ZED.
Enjoy the first tutorial: Getting Started with ZED.
With the success of Ogels city, Ive thought about creating my own city themed level.
And I'd like you all to participate.
I intend to be adding RPG style locations, stores, hotels, cantina ETC.
I'm hoping some of you would like some relestate.
I myself intend to have a small sort of curio shop, and an apartment for now.
Check the forums for more details.
Well with a new Massassi pack pending, I have thought about finally entering something into one of them.
However since it is STRICTLY a Jedi Knight competition that knocks PotF out of chance because it is a MotS project.
So whats left? Why Darkseeker of course.
Finally I can show you my progress. Fleshing out the overall facility layout then I'll add the details. Currently 4 floors of the 5 or 6 level facility have been completed.
Next will be the layout of the final floors and placement of elevators, vents, etc.
And then texturing. and then base design is complete. Can I finish this in just over 5 months?? We shall see.
I have been searching high and low for my copy of Metal Gear: SOLID.
I FOUND IT!
While searching through my uncles old VHS tapes trying to locate his Star Trek movies I came across one of my boxes from my last move, and there, on top, was the most beautiful sight ever! hehe.
LET THE PROGRESS COMMENCE!!!
Well it has been 2 years of hell with this project.
And recently alot has come to my plate.
My son is been having some issues,
my fiance and i are planning a wedding.
The usual family drama.
So I may shut down PotF
So you know I've created a special posting just for you guys because i know you'll be pissed. . .
After a breif delay with the project, and some other things (Gibba, you and your playthroughs lol) PotF volume 1 is nearly done. Adding final tweaks on my end to level 5 then its off to Edward the COG god for finishing touchs.
Then Level 6 and its cutscene.
Archi on level 7 is progressing smoothly for the most part. working out a few minor kinks with the progression but it IS progressing.
Then the finale. The ending intermission cutscene for part 1.
I know I said it before, Volume 1 is just for some 7 level goodness for you guys.
Once all is said and done I will release it in its entirety, one big GOO lol.
The front page was looking a little stale so I thought i'd perk it up!
I havent forgotten bout this, just PotF is taking up most of my time lol.
A new year and after a week long hiatus it's back to work!!!
Just another small project to keep everyone busy while I work on PotF!
GIBBAGOBBA PREPARE YOURSELF! lol.
Alright my friends, I am going to send a new version of the beta to you. It should solve a few smaller issue which may have been causing issues for you. I will most likely send it out tommorow morning if I can. Otherwise Tommorow night after work.
Of course by tommorow I mean December 26 which I of course realize is today for me, but its too late at night right now :-P
BETA TESTERS REJOICE!
Oh and check your inboxes.
Levels 1 to 5 of PotF should be there.
Just sent out the 75MB compressed ZIP. PotF_1-5.goo is at a nice 211MB
Please read the e-mail for additional notes.
Progress has been delayed slightly. One of the key cutscenes for level 5 isn't quite done yet. Level 6 and 7 are in production and the final interum cutscene is in progress.
The following testers will receive a copy of the PotF beta in the next few days.
Gibbagobba, if you wish to take part in the beta test let me know.
Remember there is no filming required unless you feel it necessary.
"December 7th, 1941, a date which will live in infamy. The United States was suddenly and delibratly attacked by naval and air forces of the Empire of Japan . . ." ~ Franklin D. Roosevelt
70 years ago today well over 2300 sailor ands personnel lost their lives in that attack. Now we can pause to remember my fellow sailors, as well as those who still serve our country today.
Imperial Body count is presently 76. Still not done. Plenty of bacta though i promise ;-)
As Level 5 progresses, I have come to a startling realization. I love Massacares!
Last level had a POTENTIAL body count of 51, that included civillians.
In "Into the Hornets Nest" (05_Thyferra) there is presently an Imperial body count of 40+. thats not even including Imp Probes, and the like.
Of course I may have some enemy generators too, just to replace a few here and there.
With the civie bots like C3PO/C2PO, R2/R5 etc, there will be a body count pushing 80 or more.
Of course the actual level is also alot bigger then level 4 was. Testers, expect a challenge.
Happy Thanksgiving JKHub!
And advancing smoothly. Beta Testers, still hoping for a thanksgiving tester date, but might push it back a litte further. Don't worry folks I have not yet given up.
Well for some odd reason my CD-ROM wont read ANY disks. The drive registers, disks spin. Maybe I need to plug in my external. GAH nothing but problems!
Progress advances. 2 new screen shots for your preview enjoyment. Beta testers, be prepared for a test of levels 1-6, maybe level 7 within the month.
Hoping to have Volume 1 released by christmas!
ALL YOU JKHUBBERS OUT THERE, HAPPY HALLOWEEN!
More progress! Signs in Aurabesh!
Will populate levels.
Possible subtitles for the Aurabesh impaired?
Thought I'd forgotten bout this project?
Just in time for halloween,
A nice teaser trailer for you.
Slowly working on levels 5 and 6. Once 5 is done 6 is a breeze. 7 is a different story and has a unique ending. Atleast in my vision.
I really wanna have this done and tested by thanksgiving so means gotta put the rush on lol.
Enjoy the, as Edward puts it, "Album Cover" picture lol.
JK: Commando progresses slowly as MotS:PotF advances. But I havent forgotten bout this.
Level design exists on sketches and model progress exists in form.
Enjoy some new screencaps and enjoy the newest update in the forum.
Have a glorious day. Send in the clones!
Well sorry for the delay on any updates. I have some news for you finally though.
Lately I've been watching Gibbas playthroughs as well as my own testing and the testing of Darth Dan, I have come to a few conclusions.
1:. Level 2 is Better then Level 1.
2:. Levels 3 & 4 are better then 1 & 2. However thats like comparing apples and oranges since each planet is unique in its challenges.
3:. Level 1 was EMPTY! its what, jump jump jump, deactivate, jump jump, get lost, jump? Well made a few more modifications to level 1.
4:. Level 2 needs improvement! Lol.
While it is a live-earn process, sadly I'm learning a bit slower then may be good.
And since the fall season of Ultimate Frisbee started here, my sundays, my main editing days have been quite packed.
Edward, and Dan, As well as the rest of you, this sunday I WILL MAKE PROGRESS!
May we pause and have a moment of silent prayer.
For the victims and families of the devestating attacks of September 11, 2001 we offer you our prayers.
On that bright morning, a group of terrorists attempted to strike at the heart of our nation, and from that we rose stronger.
Again our prayers are with the families and victims of those attacks, as well as with the soldiers and families of soldiers in harms way.
As construction and planning of level 5 goes on, modifications to levels 3 and 4 also continue, thanks in part to Gibbagobba, Darth Dan, Edward and Myself.
As playthroughs occur, faults are revealed, and errors corrected.
For examples, In Gibbas latest video, he simply lept from a crate up onto the ledge before the cantina in level 4.
Initially I'd planned a slightly more elaborate jump puzzle utilizing the protruding pipes.
As always the input from followers and testers is greatly appreciated.
Well level 5, Thyferra has begun. The pyramid was a perfect base design.
Working on some finer details, columns, corridors, door frames ETC.
As an Imperial Facility there will be a distinct Death Star esque look. Also expect plenty of opposition. After all last level had 50 possible enemies.
Also I had to redesign the hanger from the previous design as it wasnt quite what i needed.
Any suggestions or comments feel free to post em'.
Level 4 is done and has a potential body count pushing 50+.
Once edward and i have time to finish scripting, I can start with level 5 and 6. These two should be fairly quick to build since i already have the basic frame design.
Reduce, Reuse and RECYCLE!
Wow just did my test run through, and potential body count is 26 or so, thats droids, civillians and enemies.
This is definatly using the most amount of models I have put in a level yet (131).
Progress continues and with luck level 4 will be finished within the next few days.
Wow, in the last weeks I have gotten level 4 roughly 66% finished, at least in Archi, next is scripting.
Fueled by some support from my soon to be beta testers, as well as a desire to give Gibba even more frustration, oh and I gotta keep Edward busy lol.
After a few more ideas flesh out, level 4 will be al but done, then on to level 5.
Now if Gibba will just finish his re-review lol!
Well GibbaGobba has begn his re-review of PotF.
Hopefully his good luck continues as he explores level 2 and works his way into level 3.
Plenty of enemies, hidden secrets and more annoyance awaits our good friend Gibba.
Just wait till he sees level 4 hehe.
Level 4 is proceeding. Construction has mainly just begun but already is cruising along smoothly.
In an effort to gain for fan participation I've posted a poll in the PotF forum, please feel free to give your opinion.
Thanks to Edward level 3 is all but fininshed saved for his magnificent cutscenes.
Level 4 is under construction. presently 7 leavels are planned.
. . . And the Lost Temple.
Follow adventurer Nevar Orez as he searches the lost temple of Okcurgam.
Will he survive the darkened catacombs and locate the golden statue of Abbog?
(As I complete levels I will post a news article. To maintain secrecy I will NOT release SCs lol. Only movie theater style "posters" lol)
Well JK:Commando and MotS: Power of the Force have been competing for my time. In between inspiration for PotF I add a bit more to JK:Commando.
The Invasion/DM Multiplayer set is proceeding for the Rebels VS Imperials.
As for the singleplayer aspect, Construction has begun on level 1, a training mission designed for people unfamiliar with the clones etc. If I can swing the COGs it will also feature some aspects of squad mates and friendly actors.
Stay tuned for more.
Progress has been slow these last 2 weeks. Mainly due to planning for my birthday this last weekend as well as my engagement on memorial day.
However now that all is back to semi-normal the project will continue.
Well after a small break, Level 3 is all but finished. All that remains is some minor detailing and some coding work, mainly prepping for the end cutscene.
Thanks to all the input from those of you following this page.
Sorry for the delay in getting up screens for level 3. Wanted to wait to report until i had something to report lol.
Level 3: Proper channels has become a miracle in progress. Thanks to Edwards COGs and my story designs, just the opening cutscene is worth playing.
No download is up yet, and only a select few will have access to the beta.
Level 4 will begin when level 3 is primarily finished.
Stay tuned. :-)
Well the coding for Invasion will allow different models to be used instead of the normal Red or Gold Kyles. This allows a greater variety of levels.
However I have a small setback. It seems the edo mesh heirarchy for my Battle Droid is a little fudged up.
Soon as I have that taken care of I can finish the second set of levels. First release will be strictly Rebels VS Imps, with variations of the levels for Reps VS Seps.
First level for the Invasion set, Naboo, is nearly done. After Invasion mode is finished, I will re-release it for Deathmatch.
Eventually there will be a Deathmatch set, a classic CTF set and an Invasion set with variations for the factions. I will release each set individually, so you'll have one GOB for DM, one for CTF, and one for INV.
Well the Commando project has begun.
Have some good models and some great ideas. Now for the fun part.
Here's something for you, the fans.
In the Multiplayer Add-On set, my idea is to have new models, as well as team based skins.
The models I will add include battle droids, destroyers, Clones, etc.
Check the forums for a nifty poll.
Let the good times roll.
An Idea came to me recently.
As I was browsing the Massassi Temple and the Hub, I saw the files for Jedi Knight Arena, and RBOTs. It occured to me what would be better then converting the classic JK multiplayer levels to Invasion Levels.
First level, "Nar Shaddaa Loading Terminal" is completed.
I'm knocking out the DM style levels first, then converting the easier CTF levels.
Once the set is finished I'll release it. Please tay tuned for it and other Invasion levels.
Well snow wars is on hold due to an issue with the snow production system.
In the meantime I present Nova Deathmatch, a 2 level symmetrical frag map, featuring all the weapons I could add. Some influence from the Bespin loading terminal map.
Progress on the level is still going.
Thanks so much to the initial testers for part 1, levels 1 and 2. Darth Dan and FastGammer your input so far has been very much appreciated.
Level 3 and 4 are progressing with level 3 being roughly 1/3 done.
There are going to be some masterful effects thanks to Edwards cogging abilities. Most of the best things will be subtle. What they will be, you'll just have to see.
I just want to thank all the people so far whose idea's i've used, as well as those who've given me permission to use your objects and textures.
Keep your eyes peeled for more updates. Thanks.
Well folks, thanks to a weekend cram session and a few good hours of cog work by Edward, PotF set 1 is nearly done.
Containing the first 2 levels it marks the most significant progress since my episode 1 demo release.
Once architecture and object placement is complete, cogging work will begin.
During cogging, construction shall begin on Levels 3 and 4.
See our forums for more information.
Well PotF is in progress once again.
Edward is now on board, lending his COGing talents and taking this to levels I hadn't imagined.
Now when you enter lava, you burst into flames, and burn away.
Also the opening cutscene is now an actual cutscene.
Please be patient as this foray into the Star Wars Universe is brought to life.
Well I've released thye Beta for PNS:DM.
I realize there may be a few small errors or issues, but please enjoy.
My foray into a movie based level idea.
While not based on any set scene in the movie, this Grammaton compound has been brought forth as a deathmatch arena. Enjoy.
" We will never forget them, nor the last time we saw them, this morning, as they prepared for their journey and waved goodbye and 'slipped the surly bonds of earth' to 'touch the face of God.' "
25 years ago, on the morning of January 28th, the crew of the shuttle Challenger boarded their ship for the final time.
We shall never forget you. . .
Fleshing out a few sketches for ideas.
Working on creating the shadows I see in my minds eye. I fully intend to try to recreate what i dream.
I posted another teaser splash page.
Gives a tad bit of background for the idea.
Full story will NOT be revealed until the project is released.
Progress has slowed down a bit.
Partially due to the multitude of projects on my plate, as well as due to real life concerns.
My little guy is getting glasses. Fun huh?
Anyway I will keep working on this bit by bit.
And congrats to Dan for his Operation Nar Shaddaa.
Progress has been slow.
Only a brief outline of the exterior is drawn.
But from the get go it is dark, secluded, and every bit the frightfest Laboratory was.
Though presently I will not be releasing any screenshots, mainly becuase i dont want to ruin the suprise.
Please in the mean time, enjoy the new splashpage.
In years past we have been shocked and horrified by some of our best editors, most notably Spiral, creator of the Laboratory Series, and the Haven level set.
Inspired by Spiral I have begun my foray into the darkness that surrounds us.
Dark Seeker will, I hope, be a terrifying journey into our fears. and the dark recesses of our minds.
Are you prepared to enter the darkness?
While initially titled Jedi Knight Worlds at War: Project SOCOM, I have officially changed the title to simply Jedi Knight: Project SOCOM.
This is mainly due to the fact that I'm taking SOCOM in a whole new direction from what I was taking the initial WaW design.
Initially it will be released as a Multiplayer Level and MOD pack.
Presently I have quite a few weapons models made, just working on the COGing since they are higher poly models.
Textures are pending.
As for level designs I intend to have a few different packs. One for Deathmatch, one for Capture the Flag, and one for Invasion.
Since Invasion is CTF and DM combined, several of the Deathmatch maps will be reused for the SOCOM Invasion set.
CTF Maps will be primarily their own maps, save for the initial SOCOM release, Zanardi's CTF-Street, which has been modified with his permission to serve as the base for a level in all 3 modes.
Level locals will feature area's such as urban city settings, (CTF-Street and SOCOM: City most notable), as well as other area's such as middle eastern villages (inspiration from CoD:MW2 and MGS4:GotP), and other locations. Perhaps even skirmashes aboard ships, or in the Jungles.
My desire is to offer you a wide array of combat zones, and as I progress I will also begin taking submissions if you wish to be a part of the project.
Aside from PotF, NS:DM, and Gundam Project, this is one of the few projects I intend to finish.
If anyone has any weapons textures, or feels up to helping me texture them, please feel free to drop me a line.
Thanks for all your support.
Gonna have myself a time!
Friendly faces everywhere,
Humble folks without temptation!
Goin down to southpark,
gonna leave my woes behind!
Ample parking day or night,
People spouting "HOWDY NEIGHBOR"
I love many cartoons, and southpark is one of em.
Working on this leave as well as my snow wars level.
Well the winter blues has gotten to me. After walking to work in the frigid cold and driving snow, inspiration struck me. I present the newest addition to my deathmnatch set, Project Snow Wars.
Well the winter blues has gotten to me. After walking to work in the frigid cold and driving snow, inspiration struck me. I present the newest addition to my deathmnatch set, Project Snow Wars.
Well thanks to JKEdit I now have to go ahead and re-light the entire level!
Its what I get for cheating and using JKEdit to make a conveyor belt.
However the conveyor was necessary to give it that more industrial feeling.
Also included some "residential" areas. State rooms, hospital with working bacta tanks, the "arcade" lounge, and the "Vertical City Aquarium"
Yeah I know, Aquarium in space doesn't make sense. But then again alot of Star Wars didn't make sense. Lmao.
Cargo Containers, Flying Ships, elvators and Big Band music,
PJNS Eat your heart out.
Just kidding Dan! LMAO.
Well I've been working on a few projects, one of which is my Gundam Project.
About 2 years ago I worked on Team colored versions of the RX-78-2 Gundam, as an interim stand in until other models are made.
I'm proud to release the RX-78-2 Team Set.
It features the following 7 models:
1:. Gundam (Default)
2:. Gundam (Zaku Green)
3:. Gundam (Desert Yellow)
4:. Gundam (Gouf Blue)
5:. Gundam (Dom Purple)
6:. Gundam (Char Red)
7:. Gundam (Test Orange)
So download and enjoy! :-)
Progress is slow but steady. Now you can access all 4 sides of the central shaft via a maze of hallways, stairways, rampways and elevators. I hope to make a complete circuit of it. Now I'm working on filling up space. Adding rooms, cargo bays, etc.
Definatly a map designed for 32 players, but with enough space for dueling or smaller groups also.
Working on adding AI also. Not quite synched but maybe it will be a breakthrough. AI generator points will allow for a more populated fighting plaza.
I have a feeling this map, especially the central core, is gonna cause some FR drops.
Well its coming along. Progress is slow due to work, the snow fall, and other projects.
Rome wasn't built in a day and neither shall be Nar Shaddaa
With all the recent attention Nar Shaddaa has been receiving (TODOA, PRJNS, ETC) I've decided to throw my hat into the mix. Unlike those other levels, my massive foray into the seedy underworld will my designed for Multiplayer Deathmatch.
In spirit of the LEC levels, my Nar Shaddaa will be deathmatch, team deathmatch, maybe even converted to CTF.
Screenies will be up as progress. . . well. . . progresses.
I have received alot of inspiration for my gundam mods.
Not limited to Jedi Knight anymore.
A version is also being developed for Jedi Outcast to take advantage of that engine as well.
So I'm working two Gundam Projects, utilizing alot of the same resources, who woulda thunk it? Lol.
Attempting a download of the my trailer video for JO, but just incase, here's the link. Enjoy!
Well have a temporary version of the HUD working. Presently its resized to 512Wx384H with a black area so its actually 512X512.
Used XZero's Radar overlay theory from his Metroid mod in the interim.
If anyone has an idea for a more permanent modification please left me know.
Enjoy the SC for now.
For the people who either dont have or don't like MotS, I present to you my first CTF level ever. (I don't consider Invasion to be CTF)
Well I just got a new monitor this eveneing, my old one died on me this morning.
This one works so much better.
But I just realized how BRIGHT PotF is!
The caverns and stuff are TOO BRIGHT!
The lava glow is a tad off too.
Thanks god for a better monitor I woud have been letting you guys play an inferior level lol.
Well since some people seem less then thrilled with my MotS projects, I have decided to make some levels for the MotS-Haters out there.
First up, the Dojo. A symmetrical DM/Saber level with an Asian theme.
Still in progress.
Well after reviewing the many commnets I have RE-released PotF lvl 1.
There are three seperate GOO files inside the ZIP so please read the Install.txt
After obtaining Shred's permission I have been working on modifying the Jedi Knight Enhanced files to work in Mysteries of the Sith.
Presently I have it working in Single Player only, and that, in conjunction with the GlowSaber X mod from XZero will make up the base models files for the Power of the Force Project.
Taking a hint from TODOA i will put the MotSE and GSX in their own GOO files, and the PotF levels in its GOO.
Stay tuned for more PotF news.
Well since the initial release I've had alot of positive advice.
Thanks to all for that.
Now v2 is in progress. Working on the pan-scan cutscene. Just a simple title shot and pan down to the planet.
If anyone has any idea's for a camera cog, please let me know.
Yes I said it. Released. Well V1.0 of the first level. As I said its only a test of the level since the cutscene isnt added yet. Hope everything else is up to par.
Yes you read it right, I said release date.
With the first level nearly done, I plan to give you people something to do finally.
However note, this will be a LARGE download! When it is finished the entire project will overwhelm TODOA in filesize.
So as it stands release date is scheduled for 10SEPT2010.
Yes I know it's cutting close, but as I'm sure we will all be in mourning on the 11th, it would be ok to post prior.
One small notation, this will be a beta release of 01_Mustafar. I haven't gotten the goals cog to work correctly, and the cutscene isn't finished yet. Those will be added and released as soon as I can get them working.
So may the force be with you, and please please please, enjoy.
Yet another project on the table. This one is actually a breeze, thanks to a very helpful member of the DJB.
It is "The Pyramid", headquarters of clan Tarentum's team Spectre.
It's a multipurpose project which will include all the levels developed for and based on the Dark Jedi Brotherhood.
Well the first episode of the Power of the Force campaign is proceeding as planned.
Presently at least the first 2 levels will take place on Mustafar, with you exploring the ruins of a mining facility, and eventually finding your way across the smoldering lava strewn surface of the planet itself.
As it goes, I've got a nice bit of classic star wars suprises for you, but I still need a name for the Jedi.
My top choice thus far is to simply name him after my own dark jedi character, Zero Raven.
I do hope support for the project will continue to rise a bit.
Let me know what you think so far.
In the midst of numerous projects I amazing find time to add one more to my work load.
While searching for inspiration for the Gundam Project I was reminded of another popular Mecha Anime that once was aired on Toonami.
I remembered I had a few Veritech models on my hard drive from the other LucasArts title, X-Wing Alliance, and decided to look at them once again.
However now instead of being standard Veritechs I'm modifying them to be Battroid (Battloid) Mode Mecha for the traditional Player model.
This will fall in with the Gundam project and there could possibly be a cross over somewhere in the future?
Well recently I've been tinkering with the models and I have come to a realization. The models are IMMENSE! Not only in detail but in poly also. When I attempt to merge some faces I need to re align textures, and when I scale the model down to proper size, the textures skew, stretch, or just jumble.
I'm in need of someone with a little time on there hands to help with this aspect. If you interested, please please please drop my a line?
In the midst of many projects, such as the Tanarus Project, Gundam Project etc, I have taken a small break to bring my favorite real life activity to JK.
The highly addicting game of foam darts and Airpowered weapons is coming to Jedi Knight.
It will feature such famous weapons as the Nerf Nite Finder EX-3, the N-Strike Maverick REV-6, the Longstrike CS-6 and the N-Strike Vulcan EBF-25. Other weapons will be announced later.
Present Arena idea's will include a backyard arena, an arena modeled after the Nerf Dart Tag Championship arena and others.
3 News posting in 2 days, not shabby.
This one is to announce the progress on the Tank models.
Presently I have the Lightning and Vanguard Tank models done, V1 anyway, may end up revising later on.
The Lightning is .13JKU tall and the Vanguard is about .16JKU tall.
This makes them slightly smaller then the standard walkplayer Model, however scales it a little more accuratly to Tanarus, where 1 cube (.1JKU) was too small and 2 cubes (.2JKU) was above normal clearance.
If scale holds consistent the Devestator model being the largest, should be just under .2JKU, probably .175 - .19 JKU.
Since there has been interest already in the Tanarus Project, I have released 2 downloads already.
First download is the City Set Texture Pack. It is the original collection of BMP files used with the Tanarus Map Editor for making Tanarus Maps. Since it is now public property I posted it here for all to see.
Secondly is the Tanarus Tanks Rendered in 3D. This includes all the Original Tanarus tanks from the Chameleon to the Vanguard.
Please enjoy the two new downloads while I work on the Ingame Tanks.
In the late 1990's an online game brought armored combat to advanced 3D worlds. This Game was TANARUS.
Having a run of atleast 10 years it was the most popular game on the Sony Station website until such games as everquest and Star Wars Galaxies were introduced. Even still it survived as was very popular with its fans.
In May of 2010 TANARUS shut down it servers for good.
It is my intention to bring the game of TANARUS back to life in JK. All the tank combat included.
Jedi Knight Worlds at War expands its boundaries into the modern era.
Worlds at War itself shall remain a WWII mod.
This is the Modern variant, known as Project SOCOM.
The first map and mod release is the street level designed by Zanardi, and the Duty Calls mod designed by XZero.
Thanks to both wonder editors for their contributions!
Well here it is, yet another project by me lol.
This time it has a purpose.
This will be the Tarentum Level pack, a series of MP levels dedicated to the Clan Tarentum of the Dark Jedi Brotherhood.
First level is temporarily named Tarentum_DM and it is a training ground setting with a duel platform in in the center.
Tarentum_DM2 is presently a design for the main temple complex of Tarentum and will feature the arracks, mess hall, generator area etc.
Both are presently Death Match levels though CTF, Saber, Invasion levels re planned.
Well the first Invasion mode level for Jedi Knight - Worlds at War is in progress.
Thanks to Zanardi for the base level, as well as XZero for his P90 and M9 Beretta models.
Enjoy the little shot for now. Hopefully the first release will include 3 main weapons if I can swing it.
Recent my uncle has been creating 6" figures of the GoLion team, and it has prompted me to bring GoLion to my medium.
Im working on scale 3DO's of the 5 lions, and a scale model of the GoLion robot himself.
So first on the platter is Red Lion, next will follow Blue lion, Yellow, Green, and Black. No particular order other then simplicity honestly lol.
So enjoy the first cap of Red Lion. And for those of you who are unfamiliar with the Japanese names of Animes, GoLion is what we grew up with as Voltron: Defender of the Universe! Lol.
The Rivage facility level has been re-invented. Currently its small, only 4 corridors, 1 room, and a nasty hull breach.
Working Title is "RIVAGE", bonus points if someone call tell me the main inspiration that name. Lol.
Well I have finally continued this project.
First off, I will be keeping the former Call of Jedi project as a Jedi Knight project, though I WILL be changing its name.
Since this is now a combined CodWaW and SOCOM project, I have unofficially dubbed it Jedi Knight - Worlds at War.
My Jedi Knight - Invasion idea will be implimented in this project for gameplay similar to CoD:WaW's Domination mode.
Any one interested in helping the project, please post in the forum with your idea's or submissions. Presently I need weapons MODs, Textures, and Player Models.
I will be working on these myself, but Im not too good with player modeling, so all help is appreciated.
Jedi Knight - Invasion is a CTF modification that requires two teams to try and capture the 6 bases in each level.
The first level, aptly named "Premiere" is designed for fast and furious game play over 2 floors.
I will be working on newer and better Invasion levels.
Let the Invasion Begin!
Well I have a lot of new SCs up for the PotF project.
As far as it goes, I have one small issue, a Name for the Jedi.
As you noticed, he is a Yun model for now, new head is pending.
Also I added 2 new SC's for His personal ship.
I would appreciate some help for his name, so drop your ideas in the forum of the project.
Well I'm sure you remember my Power f the Force Project (PotF).
This is its newest incarnation.
After over 6 months I have returned to this project with one thought in mind: TODOA!
That wonderful venture through the galaxy has inspired me to finish my own project.
Only 2 SCs are up thus far, but as I progress I shall post more.
Many changes will be occuring to the project, the most important being its import to MotS.
Certain parts of the porject wouldn't look quite the same without colored lighting.
Now with MotS I can realize my vision.
Assistance, comments, questions, criticism are appreciated.
May the force be with you.
The First Player Model is DONE! I've been waiting for weeks to be able to show you this, the MS-06J Zaku II.
I intend to have a few variants, Mainly color schemes, I.E. Zeon Green, Char Red, Arctic White, and Desert Yellow.
We shall see how it goes, Enjoy the wireframe till it gets textured!
Well The first model is officially done. 3DO wise, now to actually impliment it.
The RX-78-2's Beam Rifle!
Thanks to Lexen for texturing it and bringing the sad dflt to Gundam Glory.
Well my original Mario Idea has evolved.
I intend to release 2 versions.
One will be a side scrolling SP game.
The other will be a 3d MP DeathMatch kind of game.
Thanks to Shred for his Sonic mod, otherwise I never would have gotten the idea.
Well folks it's been a LONG time since I posted for the Gundam Project.
Finally after MANY MANY months, I have a new screen-shot for you. Yes its a ZED shot, but still.
I also have someone working on a Zaku model, but it will need animated. Textures for both are pending as of now.
I am currently working on the first level for the project.
Rome wasn't built in a day and neither will this small scale city it seems. Who knew simple building 3DO's would be so hard.
Please enjoy the new eye candy of the ZMP-50D ZAKU MACHINE GUN.
Well I lost the M1911 and Bouncing Betty models when my laptop fragged, but not I have a new COMP, and, *DRUMROLL* Mysteries of the Sith.
I'm thinking of switching the Call of Jedi idea to MotS, if for no other reason, colored lighting lol.
Lets see how it goes.
Well Lately I've been addicted to Call of Duty: World at War on the PS3.
I noticed a few people are making WWII style mods and I thought about it, why not make a CoD style mod.
If anyone wants to help with texturing please do.
Many projects in the works, one is the Rivage Facility.
Its my first deathmatch level that will be released.
Its only 45% complete right now.
Need a tester.
Well it's been a while folks.
After reworking most of my ideas and sketching out some designs, PotF is back on track.
Once again, I've changed the first location to the lava world of Shola.
I release my planet names sound funny but if your familiar with SW:EAW (Empire at War) you'll recognise the names.
Its a good idea because it give us some previously unexplored areas.
Heres a complete list of updates.
10% 3DO Placement
10-20% COG placement
15% voice acting.
And yes i said voice acting. I'll need some people eventually to handle miscellanious voices, such as computers and other random things.
I personally will be handeling the voicing for Zero Raven, sorry.
Well thanks for the support.
May the Force be with you.
Well another update. Its been nearly a week since I've been in OBX NC, and with all this free time, I've nothing better to do then rehash my project.
With the Shola idea out of commision temporarily, i have switched the first level to the temperate world of Atzerri.
2 new SC's are up showcasing the first two complete area's on Atzerri.
Well I finally have some form of release for the Gundam Project.
While it isnt as substantial as say a level, it is none the less important.
Ladies and Gentleman, may i present the Gundam MAT-Ness MAT pack. It contains ALL of the original MATS i used in the Gundam project, over 900+ MATs.
This is for the Buildings, Structures, and general ground work of the Gundam Project. If you care to build and submit a Level or 3DO using them, just remember the credits.
Its been awhile since I last posted. My Gundam project is put on hold till I can get the files of my ex's computer.
For now, i present the Power of the Force level pack.
Beginning on the planet Shola follow the story of Zero Raven, apprentice to Zero Tarentae of the Dark Jedi Brotherhood.
Work on part 1 of the Shola mission is commencing. Once i get ready to release, I'll be looking for testors, specially since I can't find disk 1.
Well the first of the year has come and gone. Sadly i was not able to post my Alpha release of the Gundam Project as planned. The power cord on my laptop as well as the monitor on my girlfriends laptop both decided to die within a day or so of each other. And unfortunatilly the power cords are of different makes so we can't just switch those.
However a should be able to get an external monitor fairly soon and resume work on the project so an alpha shouldn't be long off. Hopefully.
Again i apologize to all those who have born with me during this time, your patience will not go unrewarded.
With release for the Alpha slated for 1JAN2009, I have another announcment. Team based skins for Team PLay and CTF. I will be releasing CTF levels possibly as a beta, or in its own Alpha Package.
Current Release plans include a possible 3 Alpha's.
1x Deathmatch. 1JAN2009
1x Saber. TBA
1x CTF. TBA
As spport is determined with each alpha release i will move on to the beta release.
As a final note, the first full release will include ALL Alpha/Beta test beds and levels. It will have 3 main episode gobs for DM/SAB/CTF and unless i input all models etc into their corresponding episode GOB, there will be a 4th GOB for models sounds load screen etc.
As i have stated before, Currently it is just me working on this as much as possible, with support in the form of cogging advice, model advice etc, coming from XZero and the people on Massassi.net
If your interested in supporting the project on a more permanent basis, please drop a line here or on Massassi.net
Final Note, once the MP versions have been released, construction will begin on single player campaigns. Players will ben able to chose campaigns based on Factions, I.E Feddies, Zeon, and maybe others. So let us hope there is sufficient support for the MP releases.
Well it has been a little bit since i lasthad any news. But here is a small bit of news for all those looking forward to this.
The Gundam Project Alpha Release!
Gundam Player Model [X]
Player Sounds [X]
2+ Weapon Sounds [X]
2+ Level Release [ ]
OPT 2+ Weapon Replacement [ ]
So once i can get the levels done i will release the Alpha.
Current estimate is 1JAN2009. Whats better for the new year then a new project.
We currently have one Alpha tester: XZero. So we shall see how it goes with the alpha.
Yeah i know i know, little news for a little bit. Guess what, first SC in a bit is probly my greatest success. The Heads Up Display (HUD) that the player will see ingame in 1P mode. Hehe. gotta love those Gundams!
Well first SC is up, showing off a few 3DO for the project.
Have a few models to use thus far, for players, including the MS-14Fs Gelgoog, MS-18E Kampfer, RX-78-2 Gundam, and the GP-02A Physalis.
Still would loke people to help with the project, especially with Modeling. I can do Levels and textures. Lol.
Well finally got my project listed. So lets get some input please?