Mod Alteration Permission?     (Moderator: Shred18) Previous Topic | Next Topic
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Post 14-Jul-2011 05:48        

Hey, is it alright if I re-release this mod with a multiplayer skin alteration? It's the only way the skin can work as it uses your "Trainer" model.
Post 14-Jul-2011 15:47        

Re release the entire JKE gob with one skin changed? Why don't you just rename the model and include a models.dat?
Post 14-Jul-2011 16:53        

Will it show up on MP?
Post 14-Jul-2011 17:11        

Okay, I tried a few things. First, I looked for the appropriate models and made them into a gob. Then I tried running it alone. The game crashed when I selected Trainer in MP. Then I ran it with JKE, but the skin doesn't replace. Then I tried running it with JKE through a batch file. That didn't work either. What do I do?
Post 15-Jul-2011 12:31        

Yeah, I shouldn't have included a models.dat in JKE to prevent these sorts of issues... sigh.

What you need to do is make sure none of the files have the same name as anything in JKE.

Rename the 3do file to something like Duke.3do
Rename the textures. say, Duke.mat. Open the 3do in notepad, and make sure the texture names there are the same.

Open the models.dat from JK. Update the model count at the top by 1, and add your new model to the list at the bottom.

Pack the 3do, textures, and models.dat into a gob.

Test it in normal JK. It should work, you should be able to select the model in MP.

Test it with JKE enabled. This is where it gets tricky. the way JK loads gobs is dependent on your operating system. Mine loads them alphabetically. Your gob has to be loaded after JKE, to make sure it uses your models.dat. I would just name the gob something like ZZZ.gob to test it.
Post 15-Jul-2011 20:29        

Alright, I did all of the above, but I think the models.dat is preventing it to run correctly. Can you provide further detail?
Post 16-Jul-2011 00:27        

Does it work without JKE?
Post 16-Jul-2011 00:51        

Neither.
Post 16-Jul-2011 03:13        

Then something else is wrong. Either you missed one of the steps, or you have another mod active, or the mod isn't enabled properly.
Post 18-Jul-2011 18:00        

Should I make a video of what I did to show you?
Post 19-Jul-2011 01:57        

No, I downloaded the gob to have a look...

I opened the models.dat. At the top it says:

numModels: 1

Since there are 37 models, it should read:

numModels: 37
Post 19-Jul-2011 04:00        

You said to update the model count by one, or was that literally?
Post 19-Jul-2011 04:14        

Alright, I changed the count. It shows up as a name without JKE, but does not render. Then after a few frozen seconds, the game crashes. WITH JKE, the model does not show up. Can you help?
Post 19-Jul-2011 12:39        

I updated the model count myself and tested it out, and it worked fine. It sounds like it's not able to access the correct textures if its crashing at the player select screen. Are the textures still in your gob?
Post 19-Jul-2011 19:28        

Yes. When I changed the model count it didn't work. If you still have the updated models.dat, can you email me them so I can look them over?
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