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Post 22-Jun-2012 17:50        

Ghoststructures do not send messages to cogs. I was wondering if anyone had any advice on creating an 3do you could walk through, yet would send messages to a cog. Thanks for any help.
Post 28-Jun-2012 17:14        

Well If you assign a surface that is passable to be a switch then it is only activated if you walk through it. If you edit a cog such as 00_elevswitch so that the activation switch is a thing and not a surface then you might be able to activate it by walking through the object. It might be diffeerent with 3do's but you could try it.
Post 28-Jun-2012 22:14        

Also you can walk through _powerup parented templates when there's no cog tied to it so linking a cog to it would get it to send a message. The _powerup template spins though so in your master template file copy the line for _powerup and remove the angvec values from the line. Remember to rename the copied template to something new.
Post 03-Jul-2012 06:05        

Why, that's so crazy, it just might work! I will try something along those lines tomorrow, and post the results. Thanks for the idea!
Post 03-Jul-2012 08:09        

First the lazy me tried to use _powerup as a parent, I added rotvel (0/0/0) but it still rotated. So I just copied all the attibutes to my item, changed rotvel, added my cog and there it was!
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