JK and MotS Editing >> Level Editing >> Sector Ambience     (Moderator: Admins) Previous Topic | Next Topic
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Post 22-Jun-2012 01:30        

How do I apply an ambient sound effect to different sectors in JkEdit? There appears to be some sort of option for this in the editing panel, but does there need to be a COG for it?
Post 23-Jun-2012 18:51        

I know it's not a cog because it is in ZED's sector editor panel, and you just click the SOUND+ panel to choose your sound. For JKedit though, not sure, sorry.
Post 28-Jun-2012 17:17        

Its basically the same for JK edit!
Post 29-Jun-2012 03:41        

Try these cogs 00_playambient.cog or 00_playambient2.cog. It uses a thing or ghost object by using a wav.file as a sound source that goes from loud to silence as you approach or walk away from the thing source.
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