| JK and MotS Editing >> Animation >> help! Can't replace Kyle character in single player (Moderator: Admins) | Previous Topic | Next Topic |
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#puppet file for Pic (pi.3do)
#puppet file for Pic (pi.3do) Mode=0 # Idle stand pistand.key 0x00 0 0 # standing walk piwalk.key 0x01 2 2 # walk run piwalk.key 0x01 2 2 # run walkback piback.key 0x01 2 2 # walk backwards strafeleft piwalk.key 0x01 2 2 # strafe left straferight piwalk.key 0x01 2 2 # strafe right death picrumpl.key 0x14 5 5 # die death2 picrumpl.key 0x14 5 5 # alt. die fire pisaber.key 0x28 1 4 # Small fire2 pislice.key 0x2c 1 3 # Small hit pihit.key 0x28 1 3 # hit (recoil) rising pijump.key 0x00 2 2 drop piland.key 0x00 2 2 fall pijump.key 0x00 2 2 land piland.key 0x38 3 3 activate pihit.key 0x28 1 3 crouchforward pistand.key 0x01 2 2 windup pistand.key 0x14 1 3 toss pistand.key 0x28 1 3 place pistand.key 0x28 1 2 magic pistand.key 0x2c 1 3 magic2 pistand.key 0x28 1 3 magic3 pistand.key 0x28 1 3 choke pichoke.key 0x28 4 4 # choke leap pijump.key 0x00 3 3 turnleft pishuffl.key 0x01 3 2 # shufflin' left turnright pishuffl.key 0x01 3 2 # shufflin' right crouchback pistand.key 0x01 2 2 fidget pistand.key 0x20 1 1 fidget2 pistand.key 0x20 1 1 holster pistand.key 0x04 1 3 drawfists pistand.key 0x22 1 3 drawgun pistand.key 0x22 1 3 drawsaber pistand.key 0x22 1 3 buttpunch piblock.key 0X28 1 3 mode=1, basedon=0 # weapon drawn mode=2, basedon=0 # weapon drawn Mode=3, BasedOn=0 # Mode 3 = unarmed swimming Mode=4, BasedOn=0 # Mode 4 = gun swimming Mode=5, BasedOn=0 # Mode 5 = saber swim joints 0=1 # 0 = head 1=10 # 1 = neck 2=20 # 2 = torso 3=19 # 3 = primary weapon fire 4=19 # 4 = secondard weapon fire 5=4 # 5 = primary weapon aiming joint 6=13 # 6 = secondary weapon aiming joint end |
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| JK and MotS Editing >> Animation >> help! Can't replace Kyle character in single player (Moderator: Admins) | Previous Topic | Next Topic |