
Jedi Knight Enhanced |
| JKE 1.0: "JK.EXE is not a valid Win32 app" + more (Moderator: Shred18) | Previous Topic | Next Topic |
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| Hell Raiser wrote: |
| What's the modified date & time on your JK.exe after applying JKUP?
Seems like it's not getting applied, that's the only explanation. |
| Quib Mask wrote: |
| The ''dusty'' crosshair bug seems to happen with SOME ATI cards.
In fact, ATI in general just doesn't seem to like JK. My Radeon 9550 has major graphical artifacts basically at all times; when you see me a post a screenshot I've ahd to take several and pick the one where no artifacts were visible when it (the screenshot) took. My Radeon X700 has a ''dusty'' crosshair. Radeon Mobility X300 doesn't seem to have any problems. An Nvidia Geforce 3 ti200 and Geforce 4 ti4200 have no problems. My Radeon 9800 Pro doesn't seem to have any problems but I haven't looked closely (and that computer's power supply is dead currently) and I've never tried JK on my Radeon 9600. |
| Quote: |
|
Zeq, maybe you could peer around in JK 1.01 and see if the bug fixes they added would be possible to extract and put into the unofficial patch? I wish our community was big enough to have more than one-man armies working on each major thing so there wouldn't be such a request load on said one-man armies... but you know how it is. QM |
| Quib Mask wrote: |
| I understood, I just don't consider JK.EXE 1.01 at all when working with JK so all of my experience and comments are in relation to 1.0. I think most of us thought 1.01 was just released to fix a gamepad or joystick bug; I know I did.
QM |
| Quote: |
| Posted: 6/98
Corrects: Address the problem with loss of joystick control during play with some joystick configurations. This update also address a lock-up when enabling the aiming crosshairs, and you are using a 3D Accelerator card that features the Voodoo 2 chipset. |
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| JKE 1.0: "JK.EXE is not a valid Win32 app" + more (Moderator: Shred18) | Previous Topic | Next Topic |