
20-Oct-2006 00:52
Unfortunatly, making the actual saber selection in multiplayer options work with a glow is sorta impossible without a patch, but, I created a cog that will set your saber to the specified color (There are 7 color gobs to put in patch commander or something, Blue, Green, Purple, Orange, Yellow, Dark Red, and Red. If I could come up with a better way, I would...)
Anyway, the specific color gobs have individual color mats inside, while the "GlowSaberX" gob contains the cog and the Items.dat file (Also, if I could get the saber to work without changing Items.dat, things would be perfectly compatible. Not sure how it acts over the internet, but I'm willing to test it with some people. >.>)
Anyway, that being said, I used the cog to change the saber to the specified color using JKSetSaberInfo, stretched it out to the sides and made the saber materials very small (About 16x8 pixels each for the line, and 8x8 for the tip.) Using that funky Alpha thing that JK has, it makes it glow :3
That probably didn't make sense, but you know :3
It's kinda like making a lightbeam