Thanks guys, I appreciate the comments.
And if you couldn't tell, I'm using JKE. I have it perma-installed in my JK\Resource directory. The only difference between stock JK and JKE, is the right hand model is on each individual player model, and the weapons have no hand. Either way, it doesn't interfere with the code, and I don't have to compensate one way or the other.
If LbtF pans out the way I want it to, all I'll have to do is wire it into the existing JKTA code I have, since the bulk of that is just starships and whatnot. I'd like to have weapons incorporated into the arm code, but that'll come in at a later date.
As for cliffhanging
, well, I dunno... I'd have to figure out the best way to do all that, and find a good and seamless way to incorporate it into my exisiting formula. It'd be super cool, but I'm not gonna devote time to it any time soon.