JK and MotS Editing >> 2D Graphics >> Texture screwed up in matmaster2     (Moderator: Admins) Previous Topic | Next Topic
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Post 08-Jun-2011 18:54        

Hi again! I'm looking to resize a texture, and so I need to convert a .mat to a .bmp using matmaster. The texture itself is fine in Zed and in-game, but when I load it up in matmaster to convert to .bmp it looks as if the colourmap is wrong. I tried loading it up in matmaster using all the different colourmaps, but it just went from one shade of screwed to another. I think it could be something to do with the fact that the texture came from a compressed .rar file.

Any help would be much appreciated. Thanks. And my project will soon be finished and ready to play...
Post 15-Jun-2011 03:21        

Hm. Screwed as in multipul interlaces of madness or is the shape intact just bad coloring?
If it is the former, then the question is: Is it a 16-bit mat?
Post 15-Jun-2011 13:14        

The shape's intact, it's just the colours are way off.
Post 15-Jun-2011 22:09        

Hm. Maybe you should post your mat somewhere and see what others make of it.
Post 16-Jun-2011 12:01        

Good idea. I've put the two files in my project downloads here at JKHub (the original mat as it appears in-game, and the screwed up .bmp conversion). Oh, I should mention for anyone looking over this, that the .cmp I'm using for my level is 03house.

Thanks.
Post 16-Jun-2011 21:54        

http://jkhub.net/forums/viewtopic.php?t=2486
Post 18-Jun-2011 02:10        

So it was a 16-bit mat file. When I asked if the "shape was intact" I meant like... Say if it was the Force Destruction mat it would still have circles apon circles, only if it was the wrong cmp it wouldn't turn from orange to yellow, but it would be like orange, brown, pink, or whatever.
If this Force Destruction mat however was in 16-bit then every other pixel would be something strange. You could try this comparrison with JKEnhanced and forcedstruct.mat
Post 18-Jun-2011 10:35        

Oops, sorry about that! I thought I could kind of see the shape of the texture behind all the discolouration, which was why I thought it was something to do with colourmats rather than being a 16-bit texture. But yes, now I see what you mean. Thanks.
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