Trails are definatly a go, once I perfect the 'look at camera' portion of my code.
It uses the same concept as the new TDiR flat beams did, where it yaws towards the camera.
However I noticed something I don't like. Say the saber is pitched straight out and you're looking at it, you can tell the glow is flat.
I should have made it half a cylinder wrapped around the core so that you wouldn't be able to tell.
After the many hours I spent getting the glow on the top of the blade looking right, I don't feel like tackling that right now.