|
Name
|
Purpose
|
Authors
|
Downloads
|
Released
|
Subsection
|
| GOB Explorer |
Create GOB files and extract resources from GOB files. |
Chris Mrazek |
257 |
15-Oct-1997 |
Gob |
| CogWriter |
CogWriter is designed to assist in writing COG scripts for JK or MotS. |
David Lovejoy, Alexei Novikov |
147 |
22-May-1998 |
Script |
| DFX Import |
Jed plugin: Import DFX files into Jed. |
dr0id |
58 |
14-Jul-1998 |
Level |
| Sky Flagger |
Jed plugin: Select a texture and then flag all surfaces with that texture as 'sky'. |
Rishka |
71 |
14-Jul-1998 |
Level |
| Flagman |
Jed plugin: Set the surface flags for all surfaces (which have same texture as selected surface) to the same value as the selected surface. |
Jedi_Anubis |
71 |
07-Aug-1998 |
Level |
| MiniPlugins |
Jed plugins: Statman, CMP Fix, and Mat Replace. |
Pele |
55 |
13-Aug-1998 |
Level |
| Water Works |
Jed plugin: Create underwater sectors by selecting a water surface for each sector. |
UGG_BOOT |
70 |
19-Aug-1998 |
Level |
| Container Manager (ConMan) |
Browse and modify Jedi Knight GOB files (and other games' container files). |
Alexei Novikov |
278 |
20-Aug-1998 |
Gob |
| VecCalc For JED |
Jed plugin: Calculate a vector from two multiselected things. |
UGG_BOOT |
82 |
20-Aug-1998 |
Level |
| Shatter |
Jed plugin: Create glass surfaces at adjoins. |
UGG_BOOT |
69 |
20-Aug-1998 |
Level |
| Light Fantastic |
Jed plugin: Add a light to center of selected sectors, and calculate range and intensity based on type of lighting. |
UGG_BOOT |
63 |
25-Aug-1998 |
Level |
| Beam Me in Jed |
Jed plugin: Import other Jed levels into current Jed level. |
UGG_BOOT |
94 |
02-Sep-1998 |
Level |
| Free Sector |
Jed plugin: Draw your sector in 2d. Then, Jed will pump it up into 3d. |
dr0id |
95 |
03-Sep-1998 |
Level |
| Mr Sector |
Jed plugin: Create basic polyhedra sectors with options for origin offset, scaling, and texturing. |
UGG_BOOT |
63 |
07-Sep-1998 |
Level |
| JKGOB |
Extract resources from GOB files. |
David Lovejoy |
300 |
15-Sep-1998 |
Gob |
| Statter! |
Jed plugin: Display sector, surface, thing, and light counts. |
DebtPayer |
73 |
16-Sep-1998 |
Level |
| Ripper |
Jed plugin: Slice up existing surfaces by joining each edge vertex to a new center vertex. |
UGG_BOOT |
54 |
20-Sep-1998 |
Level |
| Awesome Arrays |
Jed plugin: Copy a set of multiselected sectors, things, and lights using a linear, rectangular, or circular array pattern. |
UGG_BOOT |
43 |
25-Oct-1998 |
Level |
| Adjoin Jiffy |
Jed plugin: Adjoin two surfaces of different shapes, provided that they have the same number of vertices. |
UGG_BOOT |
82 |
05-Nov-1998 |
Level |
| Vinkel |
Jed plugin: Run through all surfaces in the level and if it finds a surface with a slope below a user defined angle it will flag it as 'floor'. |
dr0id |
122 |
21-Nov-1998 |
Level |
| Thing Pack |
Jed plugins: MOVE2SC, MOVE2SF, and ROTATE2SF. |
UGG_BOOT |
54 |
30-Nov-1998 |
Level |
| Go Rotate |
Jed plugin: Make perfect domes and circular architecture. |
UGG_BOOT |
148 |
04-Dec-1998 |
Level |
| Cleave2VX |
Jed plugin: Cleave the current surface between two multiselected surfaces. |
UGG_BOOT |
63 |
05-Dec-1998 |
Level |
| TransSectoral |
Jed plugin: Create an external mold of a sector by creating additional sectors at the surfaces. |
UGG_BOOT |
63 |
08-Dec-1998 |
Level |
| MoveSC2VX |
Jed plugin: Moves the sector of the first multiselected vertex by the distance between it and the current vertex. |
UGG_BOOT |
36 |
13-Dec-1998 |
Level |
| Copy_SF |
Jed plugin: Make a copy of the current surface onto each multiselected surface. |
UGG_BOOT |
53 |
10-Jan-1999 |
Level |
| Get Bent |
Jed plugin: Make perfectly curving pipes. |
UGG_BOOT |
165 |
12-Jan-1999 |
Level |
| Goal! |
Jed plugin: Generate cogs for your level objectives. |
dr0id |
124 |
17-Jan-1999 |
Level |
| Vertex Assassin |
Jed plugin: Delete redundant vertices in selected surfaces. |
UGG_BOOT |
91 |
29-Jan-1999 |
Level |
| Hotkey Enforcer |
Jed plugin: Assign your Jed plugin hotkeys with this handy tool. |
UGG_BOOT |
75 |
07-Feb-1999 |
Level |
|
(Searches Name, Purpose, Authors, Description, and Requirements.)
|