Name   Version   Size   Date   Description 
SphereSpinFast.avi 1.0 2,853 KB 2007-10-02 23:42:00

Just some messing around with plotting out the surface of a sphere using the mouse X/Y. I'm not getting a whole sphere at the moment though. (Also, this vid is MPEG4 since DivX didn't want to encode it)

SaberingAround.avi 1.0 8,049 KB 2007-09-25 22:46:06

It's the all request video hour and this download goes out to Quib Mask. (DivX 6.)

Collision.avi 1.0 8,217 KB 2007-09-25 03:24:59

This vid shows the saber colliding. Each red 'dot' that is left behind is the registered position that the saber hit. (DivX 6)

BladeGlow.avi 1.0 191 KB 2007-09-11 23:06:46

This is quite early, but shows the basic concept of blade glow/pulsating. (DivX 6)

IK6.avi 1.0 2,554 KB 2007-09-07 02:40:11

Somewhere between the last screenshot of the saber I posted and now, I coded in the swing motion for vertical strikes. (DivX 6)

IK5.avi 1.0 2,775 KB 2007-03-04 14:00:07

My IK code at it's finest! (DivX 6)

IK4.avi 1.0 1,340 KB 2007-03-02 17:13:36

After a month of tweaking this stuff left and right, it no longer locks up. And to boot I squashed a bug which wouldn't let the arm rotate 360 degrees. (DivX 6.0)

IK3.avi 1.0 1,977 KB 2007-02-18 09:12:35

This vid shows the IK code in a while loop, making the arm move to it's destination instantly. (DivX 6)

IK2.avi 1.0 907 KB 2007-01-28 15:12:56

The second vid of Inverse Kinematics working, this time the forearm moves faster than the shoulder, showing how well it all works. (DivX 6)

IK1.avi 1.0 2,904 KB 2007-01-28 13:38:02

I've implemented a 2d algorithm for inverse kinematics, having a point to move a jointed structure to, and making that structure bend to reach that point. (DivX 6)

HokeyPokey.avi 1.0 2,524 KB 2007-01-27 15:39:17

This shows both arms now working. (DivX 6)

Arms1-27-7.avi 1.0 1,105 KB 2007-01-27 12:22:04

This shows off the new code, with keyframed arm pieces, working with JKE. (DivX 6)

Arms1-25-7.avi 1.0 1,933 KB 2007-01-25 19:19:36

I've had to go back and perfect my old arms code before diving any further. Here's what I have so far, a few bugs to iron out though. DivX6.0 required to view.

ArmsLinked.avi 2.0 2,435 KB 2006-05-18 16:32:01

Shows the arms linked together and moving around the player. (DivX 6.0)

WallWalkAndJump.avi 2.0 2,917 KB 2006-05-18 16:32:01

Shows wall walking and JO/JA style force jump. (DivX 6.0)

HandControl.avi 2.0 3,011 KB 2006-05-18 16:32:01

Shows the extend of saber hand movement, and how moving to the edge of the screen makes the player turn. (DivX 6.0)

ArmsPitchYaw.rar 1.0 6,765 KB 2006-04-11 11:32:31

This vid showcases the basic movement for saber pitch and yaw. If you reach the max yaw, you will turn.

WallWalk.rar 1.0 6,969 KB 2006-04-09 21:25:12

This vid shows wall walking and the new jump button/force jump. ( Note: The last wall-walk should NOT have happened. I know why it happened, so don't bother telling me about it =P )

ArmsAround1.rar 1.0 2,217 KB 2006-03-16 20:40:00

This vid shows the key trapping cog working. Incidentally, it also makes the current code for the arms operate the way that I want them to, when I'm finally finished coding in basics.