
Live by the Force |
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Sabering Around
Just a nice shot, it's so awesome knowing that all the meshes of the upper torso are seperate things. =)
Date added: 2007-Sep-25
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Thar she glows!
After many hours today, I have gotten the glow the way I want it.
Date added: 2007-Mar-11
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The glow!
Shiney, pretty, glowy....
Date added: 2007-Mar-11
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Curvy alpha
So friggin close.
Date added: 2007-Mar-11
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Start big, end small
Working on the alpha blend of the saber.
Date added: 2007-Mar-11
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Pitching and Yawing
After many weeks of tribulation, I have finally achieved my first goal. Pitching AND Yawing of both arms.
Date added: 2007-Mar-04
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Debugging Vectors
Yes, there's so much going on with vectors, that I actually made some 3do's so I could physically see the vectors that I'm dealing with.
Date added: 2007-Feb-16
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Inverse Kinematics
Better image for the front page. =)
Date added: 2007-Jan-28
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Inverse Kinematics
The arm is being moved using an algorithm that slightly pitches the shoulder and forearm to reach the desired point. Check out the IK vids to see it in action.
Date added: 2007-Jan-28
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Keyframed for his pleasure
Or hers... Anyway, I'm now using keyframes to center each mesh, so that it uses your player model.
Date added: 2006-Apr-15
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