|heltharmornum16.zip||1||1 KB||2006-03-19 16:44:08||
Ever set your res up high to look at the health and armor font to discover that it is annoyingly blurry? This is the same font, but without the fuzzy LED effect.
|msgfont16v2.zip||2||26 KB||2006-03-19 16:18:02||
This is an improvement on the last msgfont16.sft. The characters are slightly thinner, therefor less likely to overlap on the scoresheet, and there's a broader range of colors to choose from; red, green, blue, cyan, magenta, yellow, black (with a white shadow, of course), white, and a yellow textured one based on JK's default msgfont16.sft.
As always, feel free to use these in your mods, but link to JKHub and credit me (so other authors can find more (of my) stuff (as I create it)).
Note: I recommend the yellow and white fonts the most for visibility, though people have requested more colors in the past...
|smallmenufont.zip||1||5 KB||2006-03-19 00:51:35||
The red font which turns yellow when you click it is now easier to see, modders feel free to use this, but keep in mind that the color depends on the .bm and that the last two rows in your .bm's palletes should be reserved for menu fonts (where this applies).
|msgfont16-yellow.zip||1||2 KB||2006-02-27 10:41:40||
(Now defunct, look above for newer version...) Yellow 16-bit message font. put in ui\sft
|msgfont16-red.zip||1||2 KB||2006-02-27 10:41:40||
(Now defunct, look above for newer version...) Red 16-bit message font. put in ui\sft