Friday, August 26, 2011
I'm not longer active in the community but am still available for contact. People have requested previous code or assets, etc, and I'm happy to help if anyone has a request. Just e-mail me at email@example.com if you have a question related to anything I've worked on.
All interactive material on all of my project pages can be considered free for use under the Creative Commons Attribution Non-Commercial license (http://creativecommons.org/licenses/by-nc/3.0/us), while all source code (COG or otherwise) can be considered under a permissive MIT license free for anyone to use.
Friday, March 17, 2006
I posted my Java code for extracting files from GOBs. It works mostly flawlessly from what I can tell, except if a GOB is terribly corrupt. In that case, a general Exception is thrown (to be caught by you, the user). You can't do much from there except yell at the end user for supplying a bad GOB.
Not sure if anyone will find it useful, but it's there.
Oh, and Javadocs are included. It's JRE 1.4 and up compatible. I used 1.4 because I'm using GCJ in my project instead of the standard Java compiler, and GCJ is not yet 1.5 compatible. The only obsolete code is the use of untypesafe collections, an easy fix.
Tuesday, March 14, 2006
There's a set of GOBs up for download which contain all the new weapon effects. The ones with the "NT" postfix are of the "new trilogy" or "prequel" style. They are, in my opinion, superior to the "original trilogy" (postfix "OT") styled effects. They do run slightly slower on older hardware, however, but the difference would be small even in a large firefight.
Just select NT or OT depending on the style you want. The repeater blasts come in blue or yellow as well. I recommend the blue (Dark Forces) style.
Monday, March 13, 2006
I put up a little GOB of the replacement effects I made this morning. In it are ther Bryar, E-11, Bowcaster and Repeater models. Check it out if you like.
Right now I'm working on some new blaster effects. I'm using the rather traditional glowsaber method, except with more polygons. I feel that it is, overall, the cleanest and nicest looking method.