Nar Shaddaa Warehouse DM
Sunday, April 02, 2006
I am in the process of redesigning the entire level on paper, before starting on a complete overhaul of the design in Jed.
Although I loved some aspects of the current design, I ended up wishing for more features. And to incorporate those, it would be easier to start all over again. Adjusting the design as it is, is going to cost a lot more effort, especially since I'm starting to encounter framerate problems that I think I can avoid in a much smarter way by redesigning.
So hang in there... it might be a while before I'll post some screenies of the new version, but... I hope the end result will be much nicer.
Monday, March 27, 2006
"Move along... nothing for you here."
Alpha phase... Still cleaving out all the archi and placing 3do's. Texturing is nowhere near finished and I won't do any lighting untill everything else is done. Don't worry about the boxiness. My expectation is that it will look really good with the lighting. As usual, I'm planning on dark and moody, with bright contrasts. I'm aiming for something that will breathe the classic Dark Forces atmosphere, hence my choice to use a lot of original JK textures. I still need to add a lot of gameplay elements such as more moving cargo and some flying platforms, but I'll need some help with tuning and syncing the cogs.
I'm not going to be able to spend a lot of time on this project anytime soon, but I am determined to finish it within a couple of months.