What goes up...goes up!
Slightly higher resolution terrain + slightly higher resolution textures.
Date added: 2006-Apr-27
Terrain Test 3
Intrestingly enough, since the terrain is larger then the sector, and the sector surfaces is flagged as "sky", the 3do's seem to be culling at about 1/2 the sector size...
Date added: 2006-Apr-26
Landing Pad Lighting 2
Notice the hand rails...
Date added: 2006-Apr-26
Landing Pad Lighting 1
The lights generate the lighting.
Date added: 2006-Apr-26
Landing Pad Docking Bridge
I still have to add the interior elevator.
Date added: 2006-Apr-26
More expirimenting
working a little more with the texture technique. I want it to be so that an editor doesn't need "texture skills" to texture the world. One of the programs generates a texture for you. I'm running that texture through some scripts in Gimp and Microsoft
Date added: 2006-Apr-19
Terrain Test
This is the new Imperial Entrance. I'm testing it on a revised terrain technique...
Date added: 2006-Apr-18
Imperial Module Section 7
This moduled room is just like Section 6 except that it's corners have been rounded. 8 Doorway Adjoins.
Date added: 2006-Apr-12
Imperial Module Section 6
This room has the same width as the Section 2 but it is only 2/3 the length. 8 Doorway Adjoins.
Date added: 2006-Apr-12
Imperial Module Section 5
This is the smallest of the moduled rooms. It has 4 Doorway Adjoins.
Date added: 2006-Apr-12