Shred's Misc Creations
Saturday, March 31, 2012
As some of you may know, I've continued development of my game in the Unreal 3 engine.
I don't particularly like the level editor (for making BSP geometry). I would much rather use JED. So I am! I wrote a converter that will convert a JKL into a format which can be loaded into UDK. It works beautifully.
I tried to upload an image, but the hub won't allow it today. You can view pictures and more info at http://www.donrobbart.com
Saturday, October 15, 2011
Due to some free time without my computer, I sketched out a ton of concept art for my game. Here's one enemy. I'm posting them all at donrobbart.com as I finish coloring them.
Thursday, August 11, 2011
This screenshot is not Jedi Knight.
Just thought I would show the progress of the game engine I have been working on!
I've been at this a couple of months, and I'm making steady progress. Here is a list of what has been implemented so far:
-Texture loading (.PNG format)
-Player movement physics
There is a lot of work put into the opengl rendering already:
-First and Third person Camera
-Proper transparency depth sorting for both translucent adjoins, and textured objects with alpha channel.
-Model/ level/ sprite rendering
Wednesday, September 24, 2008
I've uploaded the current sonic mod, in case anyone wants to help with the cogging or level creation.
Tuesday, August 12, 2008
I've uploaded a video of my sidescrolling sonic mod test level. It looks simple, but there is a lot of scripting involved for the rolling, running into a roll, spindash, etc.
Wednesday, August 15, 2007
Editing a game is fun. Making a game is hard.
I've decided to emulate the core features of Jedi Knight, and move from there. Updates to come soon.
Friday, February 23, 2007
As you can see from the screenshot, hosting and joining games works great!
All you can do is run around atm, but if you want to test it out the beta is up.
Wednesday, February 21, 2007
I have a fully animated player model In the game.
Finally, I sat down and forced myself to get through the annoyance of learning a new engine. Well, im still learning, but I've got a workflow going! And now I'm starting to get excited about working on this!