
Stargate SG1 Levels for JK |
Saturday, August 02, 2008
.. for i have sinned.
As of today, i have applied to participate in 1 or 2 stargate mods for other engines. Basically, i'm considering just giving them my stuff.
Honestly though, most of my models and textures are way better than HL2's SG1 mod, i gotta help them, its only fair.
God i really am a cocky arrogant swine.
Friday, May 16, 2008
I'm off to London/Guildford for a week. No modding till next friday.
Mr Mistoffelees your weapon is ready, you'll just have to fiddle with it when u get it.
Check out high NPC model for now
bye guys!
Friday, May 02, 2008
I think i borked something up.
I'm having weird collide issues with an unknown set of walls rendering the 1st level useless until i find the cause.
Going to reload all the flicker cogs and check over my terrain models.
Otherwise, all good.
Some grass problems though..
Thursday, March 02, 2006
All the 3do's for the trees, grass, and stargate are done, and now I'm working on the terrain. Sector by sector.
Grismath said he will help make the base using archi level design, while I provide all the 3do decorr and textures and base plan for it.
The first alpha mod is now complete. With HR's compiler program, I will post it here asap.