Magrucko Daines and the Admiral's Curse
Sunday, January 27, 2013
I think May the 4th is the obvious choice!
Without a deadline I'm messing around too much when I'm making this. I'm trying to adapt a "keep what you originally make" policy instead of spending a week remaking the same room.
So there's something for your ol' calender.
Sunday, January 13, 2013
...bar one short cutscene and voices.
I've sent my faithful three beta testers the prologue/level one, and now I'm getting to work on planning level two. Progress has been slow because some of the cut scenes were stupidly complicated.
This thing is going to be epic at this rate.
Wednesday, December 19, 2012
Finally have a name for this thing.
The main antagonist in this episode is an Admiral who used to be Jerec's right hand man, but as the Dark Jedi were recruited he found his role was demoted. Therefore he wants to find (and use) a mythical artefact to give himself power, so he can be useful to Jerec once more.
I'm in the process of deleting sections of my two Nar Shaddaa levels that I really don't like, to make one 'solid' level. I'm implemented many voices that I requested and the results are great.
Thursday, November 08, 2012
First off; some new screenshots. Features a Nar Shaddaa nightclub. Make of it what you will! (I'm looking at YOU Edward to provide music for it).
To all those who've kindly offered to supply voices, I need your email addresses! So post them on the project forum please :) I'm going to contact everyone over the weekend.
My plan is to give everyone unique lines for 'bonus' scenes (conversations you hear between characters etc...) and then from who submits the best quality lines I can decide who to give big roles to. Sound fair?
All the best
Sunday, October 21, 2012
This project isn't dead.
However, I have no free time to work on it at the moment so it's on the back burner. I've put a lot of effort into it already, so it'll definitely see a release at some point. But when? Who knows.
So stay tuned. I still need many voices, and will contact everyone who's posted on the project forum offering help in due course.
Wednesday, July 25, 2012
I need voices. Post on my project message board if you're interested :)
Thursday, May 31, 2012
I watched Edward play through the first level, and it took him an hour (although he did have to find and solve the secret area puzzles!) so it's certainly not on the short side.
New ideas and a story ending will hopefully come to me as I enjoy the sun we're having at the moment, which is very rare here. I'm also waiting for beta reports, which is another reason to stop encase people suggest things or give me ideas. Which I hope they do...
Right now I'm glad to leave ZED closed for a week.
Wednesday, May 23, 2012
Only three more (subject to change) left to go. Any people wishing to beta test please post on my message board :)
I'm pretty sure I'm about four surfaces under the surface limit. 829 things, 200+ cogs... it's a bit of a monster!
Thursday, May 17, 2012
Level One is nearly complete. I've completely changed the story (hence there now being a ? instead of 'Sea of Gold') and am playing around with new ideas.
I won't ask for voice actors until mid-June, and so I have some time to change things. I've had to split the first level into two sections, as I reached a surface limit (it's 32,000 surfaces or something like that) and so now I'm coming up with new puzzle ideas.
The first level was meant to be easy and an action packed introduction. The second level was going to be more stealthy and slower, and then the third was going to be INSANE with mythical creatures and boss fights galore.
However, as I've had to split the first level up into two sections I'm now faced with a bit of a problem; how do I make the second level stand out? It's still in Nar Shaddaa. I may just make it heavily puzzle based.
Another note is that secret areas play a -BIG- part in this Episode. If you find all the secret areas in a level then you get a key, and then in the final level you can use all the keys together to unlock a bonus. Also, each secret area will have a puzzle. Sound appealing?